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Nowhere to Run
$ 0.73 1.39 %
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Card information
| Rarity | Uncommon |
| Mana cost | {1}{B} |
| Types | Enchantment |
| Card text | Flash When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger. |
| Flavor text | None |
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